Showing posts with label free iphone app. Show all posts
Showing posts with label free iphone app. Show all posts

Thursday, March 5, 2009

Zynga’s “Scramble Live” on iPhone & iPod Touch

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Zynga (www.zynga.com), the largest social gaming company, announced today the launch of “Scramble Live”– the mobile version of its wildly popular word game – exclusively for the iPhone and iPod Touch. “Scramble Live,” a fast-paced casual game that challenges players to quickly find words in a grid, marks the first word game on the iPhone that allows players to compete live with other users on Facebook, the iPhone, and iPod Touch in real time. Scramble is currently one of Facebook’s Top 25 games with more than 1 million monthly active users and its popularity continues to grow.

“Scramble Live” takes full advantage of multi-touch technology through gameplay and uses the iPhone and iPod Touch’s accelerometer and multi-touch to rotate the board. At the end of each round, players are shown how missed words are formed on the board. The game includes three modes of play:

  • Solo – Play in ladder mode to beat your friends’ scores
  • Live – Play against other users in real time
  • Play & Pass – Play with up to three other people sitting next to you on the same device

“Scramble Live” is available for all first and second-generation iPhones, as well as all first and second-generation iPod Touches. “Scramble Live” is available for $4.99, with a $2.99 limited-time launch special. The game is offered in the iTunes store at: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305904527&mt=8.

Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=5909404&lang=en.

Wednesday, March 4, 2009

Kindle 2 vs. Kindle for iPhone Application

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I bought a Kindle 2 last week, after a year of waiting for the second iteration of Amazon's e-book reader. I was hesitant at first, as I still love reading hardcover and paperback books, but the free cellular Web access and the addition of magazine subscriptions from publications like the New Yorker had me convinced. I've had it for a week now, and I love it. It feels great in my hands, and the e-ink screen creates the illusion of a reading a real book. I can hold it in my hand and read from it for hours.

So when I first heard that Amazon released the Kindle application for the iPhone, I immediately second-guessed my purchase of the Kindle 2. Did I make a foolish purchase? Why wasn't I patient enough to wait for the iPhone application? A free iPhone app is definitely a lot cheaper than the $359 for the Kindle 2. So I downloaded the Kindle for iPhone application to find out if I should send my Kindle 2 packing with a return slip.

Also, the Kindle iPhone application does not resolve my earlier complaint about reading ebooks on the iPhone. Reading on the iPhone's screen for a long duration is just not very enjoyable. This is especially apparent if you encounter long paragraphs with no breaks in the text -- the entire screen of the iPhone becomes just one block of words and can be difficult to read. If you want it for reading in short bursts however, this is acceptable. But for longer reading while relaxing on the couch, the Kindle wins.

I downloaded those same comic samples to the Kindle application on the iPhone. I still couldn't zoom in, and it's still hard to read the word balloons. But I was awed and amazed that they arrived in full-blown color. Yes, I couldn't read any of them, but it gave me a small glimmer of hope that maybe some day there'll be a way. Until then, I guess I'll have to live with the individually-sold iVerse comic applications.

Monday, March 2, 2009

Apple's iPhone Controls Most of Mobile Web Use

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In its first detailed look at web market share for cellphones, a research firm has found that Apple's iPhone represents a staggering 66.61 percent of mobile traffic while its competitors have only just gained a foothold.

Other smartphone platforms haven't fared any better, according to the metrics. Google's Android and Symbian were both locked in a tie for 6.15 percent. Research in Motion's email-centric BlackBerry OS was used less often at just 2.24 percent and was even outmatched by PalmOS devices, which represented 2.37 percent of cellular web use last month.

The news may have to placate Apple fans given a fairly stale month in desktop-class operating systems. Windows has reclaimed a small portion of its steadily declining share and climbed a fifth of a point to 88.42 percent, while Mac OS X share has backed down from its all-time high in January to 9.61 percent.

Wednesday, February 18, 2009

Adult Industry Has SomeTech Ideas

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If the desperation at the XBIZ Conference this week is any indication, the adult industry is now in a frantic struggle to adapt to the digital era and find a profitable business model that will work on the web.

That is leading to all kinds of innovation. A device called RealTouch relies on ‘haptic’ technology to allow viewers to literally ‘feel’ what is going on on-screen. Here’s how it works: the user plugs an egg-shaped device into a computer, inserts his penis, and then can simulates the sex acts occurring in a porno film, aided by heat or lubricants.

At the end of the conference on Wednesday evening, one new idea was attracting notice: a gyrating, woman on an iPhone who stripped progressively.

FULL ARTICLE HERE

Tuesday, February 17, 2009

Top 10 iPhone Games - MORE!

Jellycar

10. JellyCar (Free)

You said: "You guide your car through various courses trying to complete in the best time. The game uses 'Jelly Physics,' where your car bends, stretches and even breaks. It seems silly at first but after a few minutes, you're hooked!"

Our take: Based on the Xbox Community Game of the same name, JellyCar has clever crayonlike graphics and a unique gameplay gimmick where your gelatin-based vehicle rolls and smooshes its way toward the goal. Figuring out the physics can be challenging, and playing with the iPhone can be a bit of a pain. You have to press the left and right areas of the screen to get the car accelerating, then tilt the iPhone to add rotation to the vehicle. A few minutes of this and it's carpal tunnel time.

Wordwarp

9. WordWarp ($1)

You said: "Take six given letters and make as many words as possible in the time limit."

Our take: Do you enjoy playing Jumble in the daily paper? Just like the well-known pen-and-paper puzzle, WordWarp gives you a scrambled six-letter word. You're tasked with unscrambling it, but also with coming up with as many smaller words as can be made from its letters in a two-minute time window. The "warp" feature lets you randomize the letters, which helps when forming words. Unfortunately (and aggravatingly), the word list isn't complete -- we found a lot of words it didn't accept.

Cuberunner

8. Cube Runner (Free)

You said: "Free and highly addictive."

Our take: Looking very much like an early prototype of Star Fox, Cube Runner is a very simple exercise in not screwing up. Pilot your ship by tilting the iPhone left and right. Don't hit any of the cubes. For each second you stay alive, you get points; crash and it's game over. No checkpoints, no goal other than a high score. Cube Runner makes great use of subtle and responsive tilt controls, but it's less a test of your gamer aptitude than an exercise in seeing how long you can be exposed to the same repeating stimulus until you inevitably get distracted and crash.

Tapdefense

7. Tap Defense (Free)

You said: "Set up turrets, then let the demons attack. It's great for playing in short bursts."

Our take: You're lucky we even let this one on the list, considering we covered its genre to death with Crystal Defenders and Field Runners in our previous Top 10. Tap Defense is nearly identical to those games -- waves of enemies approach your position, and you have to set up increasingly powerful sets of weaponized defense towers to hold them off. Once you buy and place your towers and the enemies flood in, there's nothing you can do except wait to see if your automatic defense system works.

Topple

6. Topple (Free)

You said: "Fun, casual stacking game from the folks that made Rolando. Bought Rolando but seem to end up playing this free game more. It's fast and fun and makes great use of the iPhone interface."

Our take: Blocks fall from the sky. But instead of just rotating them by 90-degree increments and placing them in neat piles, you have to drag and rotate them with your fingers, then gently build a stack that doesn't fall over. At first it's easy, but then you get more-challenging oddly shaped platforms (above) and things like eggs that don't stack perfectly. It's charming, addictive, works very well with the iPhone -- and you can't beat the price.

Ishoot

5. iShoot ($3)

You said: "Seriously? How could this not be at the top?"

Our take: Hey, it's Scorched Earth! We used to play this in high school on the computers in the library. This classic DOS game pitted four tanks against each other in turn-based, 2-D battle. Each tank takes its turn firing off a round of ammo, which destroys other tanks as well as the environment. Last tank standing wins, and you can buy more weapons between rounds. In iShoot, you can aim with the touch screen. Otherwise, it's pretty much identical to the classic, down to the taunting battle cries from your opponents.

Trism

4. Trism ($3)

You said: "Bejeweled-like but better, with tilt controls and more complex movement/combo possibilities. Very addictive. You can save games too (they can last quite a while). I would pick Trism over Bejeweled every time."

Our take: I'll agree with this -- Trism is much more complex than Bejeweled. So much so that it seems to be out of my league. Matching three like-colored gems by sliding the diagonal rows of pieces is one thing. But going beyond that initial match to set up combos isn't something my brain can process. Especially since you can alter the way the blocks fall by reorienting the iPhone so "down" is a different direction. Clever. But I just started sliding the rows in all different directions and racked up crazy combos by tilting the iPhone around randomly. Trism might be great for puzzle nuts, but I wouldn't call it casual.

Wurdle

3. Wurdle ($2)

You said: "Wurdle is similar to the board game Boggle, but even more addictive. Wurdle is the only game which has the privilege of living on my home screen."

Our take: One of many Boggle clones in the App Store, Wurdle's gameplay will be immediately apparent to you if you've ever played the famous word-creation game. Join up contiguous letters from the randomly generated 5x5 grid to make as many words as you can in 12 minutes. The word lists are far more complete than WordWrap's, so it'll recognize just about anything. But you won't even make a dent in the list of possibilities. If a 5x5 grid is too much for you, competing game Quordy ($3) is almost identical to Wurdle, but with a 4x4 grid instead.

Galcon

2. Galcon ($5)

You said: "So easy, yet so challenging."

Our take: This is my favorite of the iPhone games recommended by Wired.com readers. It's a lightning-fast game where you and your opponent start out with a planet, and quickly start dragging your ships to nearby planets to take them over. The number on each planet is the number of your ships it'll take to conquer it. Each time you take over a planet, it starts generating more ships depending on how large it is. So the optimal strategy is to drag your ships to large planets with small numbers. Games take a minute or two at most -- you don't have time to plan a huge strategy, just to think on your feet.

Lux_touch

1. Lux Touch (Free, deluxe version is $8)

You said: "A casual, Risk-like game that is thoroughly addictive. Can't save, but hey, it's free. And you can finish most games in 10 to 15 minutes."

Our take: Similar to Galcon, Lux World is about taking over territory and building your armies in a short span of time. But this game is turn-based instead of real-time, and hard instead of easy. In each turn, you can attack neighboring territories, place more armies on the map and shuffle their positions around. But it takes a careful balance of offense and defense to secure more land without leaving yourself vulnerable.

Casinos FREAK over iPhone Card Counting App

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An iPhonecard-counting system recently turned up in a California Indian casino. This new application is causing a lot of fuss, and Nevada gaming regulators have issued a general alert about it, warning Las Vegas casinos about its potential use in gameplay.

That's not the case across the country. In New Jersey, the case of Uston v. Resorts Internation Hotel Inc was decided in the gambler's favor, as the state Supreme Court ultimately ruled that Atlantic City casinos could not bar skilled players. It's different in Las Vegas—they can bully, harass, and back off customers so long as they stay within certain legal boundaries.

So when it comes to Las Vegas, while thinking isn't technically illegal, casinos can and will choose to kick you out when you think too much or too well. But using assistive devices? That is definitely illegal pretty much everywhere, whether you're gaming in NJ, Nevada, or California. In Nevada, you can count in your head all you want, but the second you start using technological assistance, you've crossed a line and are committing a felony.

In Nevada, each casino makes its own rules regarding the policing of electronic devices at gaming tables. Obviously not all devices are used to give players advantages. I'm sure it's nice when you can call the wife on your cell phone and say you'll be a little late returning to the hotel room, for example.

Casinos are well aware of the hazards though. Harrah's Entertainment banned the iPhone at the World Series of Poker shortly after the iPhone debuted. With this latest system exposed and the flexibility and programability of smart-phones on the rise, you can expect more crackdowns on electronic device use near the gaming tables.

FULL ARTICLE HERE

Monday, February 16, 2009

Games for Jailbroken iPhones

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Steve Jobs’ worst-case scenario is about to come true.

Comes now Variah, with a brand new mobile “gaming” app exclusively for jailbroken iPhones and iPod Touch that lets users interactively touch, strip and stroke beautiful models to climax.

Apple’s mobile devices are soon enough going to be definitely NSFW, and we’re not talking anything near as tame as iBoobs, either, let me tell ya.

A brave new world is coming for iPhone and iPod Touch users and some of it will be clothing optional.

Monday, February 9, 2009

Hot iPhone Game List

There’s always a wide variety of entertainment and gaming options on your iPhone and iPod touch, thanks to the ever-expanding selection of titles on the App Store. Here’s a roundup of some recent releases.

Time Crisis Strike

Time Crisis Strike

Time Crisis Strike is an on-rails 'duck and shoot' arcade-style game for the iPhone and iPod touch.

Namco Networks has released the $5.99 Time Crisis Strike, an iPhone and iPod touch game based on the popular “duck and shoot” arcade game. You shoot at terrorists and bad guys by pointing at them on the screen, and you reload and dodge their bullets by tilting the device either away or towards you. Arcade mode, “Crisis Missions” and other features round out this game.

Days of Thunder

Available for 99 cents for only a few days, then it goes up to $4.99—Freeverse Software’s Days of Thunder, licensed from the Paramount movie. It’s a stock car racing game in which you have to knock your opponents out by “rubbing” them and hitting them to get them off the road. “Rubbin’ is racin’!”

Photo Spot

In Photo Spot, your goal is to spot the differences in the two photos before time runs out. The 99-cent game features more than 100 sets of images, the ability to save game progress and support for your own soundtrack.

Treasure

Treasure makes you a pirate who’s out to capture all the treasure he can. It’s a brick bashing game similar to Breakout, but there is no paddle—you control the ball. You have to clear each board of differently colored bricks to change the color of the ball. There are powerup bricks and poison bricks. It costs 99 cents.

Circuit Defenders

Sector3 has released Circuit Defenders, a $2.99 tower defense-style game where you must defend your computer’s circuits from being attacked by virus armies. The game features 10 levels, a variety of tower types with upgrade attributes, automatic save and online high scores.

SlotZ Racer updated

Freeverse has released an update to SlotZ Racer, its slot car racing game for the iPhone and iPod touch. The 1.1 release adds a new Track Manager page, lets you spruce up your track designs with scenery, adds five new camera modes, a Shake feature, four new cards, four bridge heights and more. The update is free for users, and the game costs $2.99.

SpongeBob Tickler

Nickelodeon is bring games and entertainment products to the iPhone and iPod touch starting with SpongeBob Tickler. For $1.99, you can shake, poke and stretch SpongeBob SquarePants, make him dance, blow bubbles and more. Just the thing if you have a young SpongeBob fan who you want to entertain with your iPhone.

TapStar

In TapStar, you have to test your reflexes to perform various commands at a faster and faster pace. The game features five increasingly different puzzle levels and a party mode. It costs $1.99.

Golf Smak

Golf Smak, for 99 cents, isn’t a game as much as a way to smack talk and have a good time the next time you’re golfing. The game features more than 50 sound bites to liven up your next round on the links.

LuckyDice (Valentine’s Fun)

Viximo’s 99 cent LuckyDice (Valentine’s Fun) is a romantic dice game that tells you what to do next, each time you give the dice a roll (which you do by shaking your device).

LovePotion

From the same company that makes LuckyDice comes LovePotion, a 99 cent app for Valentine’s Day that lets you brew “a potent passion cocktail” that you can pass along to that special someone.

Thursday, February 5, 2009

iPhone Fart App = $10,000 a Day for creators

A fart app is the most downloaded iPhone application this week. Is this a means to celebrate or feel depressed? You decide.

iPhone App written by Nine-Year-Old

Lim Ding Wen, a nine-year-old, has written an iPhone App called Doodle Kids, an application which allows children to paint on the iPhone.
"I wrote the program for my younger sisters, who like to draw," Lim told Reuters.

Lim started using a computer at age 2. He is fluent in six programming languages, and he's completed 20 programming projects. Lim is wise to get an early start on the App Store, where some developers are striking it rich with their iPhone apps. For example, independent developer Steve Demeter, said he made $250,000 in just two months with his iPhone game Trism.

Lim's father Lim Thye Chean is a chief technology officer who also writes iPhone applications.

With Doodle Kids complete, Lim is already working on his next iPhone app: a science fiction game called Invader Wars.