Sunday, March 8, 2009
Thursday, March 5, 2009
Zynga’s “Scramble Live” on iPhone & iPod Touch
Zynga (www.zynga.com), the largest social gaming company, announced today the launch of “Scramble Live”– the mobile version of its wildly popular word game – exclusively for the iPhone and iPod Touch. “Scramble Live,” a fast-paced casual game that challenges players to quickly find words in a grid, marks the first word game on the iPhone that allows players to compete live with other users on Facebook, the iPhone, and iPod Touch in real time. Scramble is currently one of Facebook’s Top 25 games with more than 1 million monthly active users and its popularity continues to grow.
“Scramble Live” takes full advantage of multi-touch technology through gameplay and uses the iPhone and iPod Touch’s accelerometer and multi-touch to rotate the board. At the end of each round, players are shown how missed words are formed on the board. The game includes three modes of play:
- Solo – Play in ladder mode to beat your friends’ scores
- Live – Play against other users in real time
- Play & Pass – Play with up to three other people sitting next to you on the same device
“Scramble Live” is available for all first and second-generation iPhones, as well as all first and second-generation iPod Touches. “Scramble Live” is available for $4.99, with a $2.99 limited-time launch special. The game is offered in the iTunes store at: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305904527&mt=8.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=5909404&lang=en.
Tuesday, March 3, 2009
More Sales with E-Commerce iPhone Apps
Monday, March 2, 2009
Apple's iPhone Controls Most of Mobile Web Use



In its first detailed look at web market share for cellphones, a research firm has found that Apple's iPhone represents a staggering 66.61 percent of mobile traffic while its competitors have only just gained a foothold.
Other smartphone platforms haven't fared any better, according to the metrics. Google's Android and Symbian were both locked in a tie for 6.15 percent. Research in Motion's email-centric BlackBerry OS was used less often at just 2.24 percent and was even outmatched by PalmOS devices, which represented 2.37 percent of cellular web use last month.
The news may have to placate Apple fans given a fairly stale month in desktop-class operating systems. Windows has reclaimed a small portion of its steadily declining share and climbed a fifth of a point to 88.42 percent, while Mac OS X share has backed down from its all-time high in January to 9.61 percent.
Tuesday, February 17, 2009
Top 10 iPhone Games - MORE!
10. JellyCar (Free)
You said: "You guide your car through various courses trying to complete in the best time. The game uses 'Jelly Physics,' where your car bends, stretches and even breaks. It seems silly at first but after a few minutes, you're hooked!"
Our take: Based on the Xbox Community Game of the same name, JellyCar has clever crayonlike graphics and a unique gameplay gimmick where your gelatin-based vehicle rolls and smooshes its way toward the goal. Figuring out the physics can be challenging, and playing with the iPhone can be a bit of a pain. You have to press the left and right areas of the screen to get the car accelerating, then tilt the iPhone to add rotation to the vehicle. A few minutes of this and it's carpal tunnel time.
9. WordWarp ($1)
You said: "Take six given letters and make as many words as possible in the time limit."
Our take: Do you enjoy playing Jumble in the daily paper? Just like the well-known pen-and-paper puzzle, WordWarp gives you a scrambled six-letter word. You're tasked with unscrambling it, but also with coming up with as many smaller words as can be made from its letters in a two-minute time window. The "warp" feature lets you randomize the letters, which helps when forming words. Unfortunately (and aggravatingly), the word list isn't complete -- we found a lot of words it didn't accept.
8. Cube Runner (Free)
You said: "Free and highly addictive."
Our take: Looking very much like an early prototype of Star Fox, Cube Runner is a very simple exercise in not screwing up. Pilot your ship by tilting the iPhone left and right. Don't hit any of the cubes. For each second you stay alive, you get points; crash and it's game over. No checkpoints, no goal other than a high score. Cube Runner makes great use of subtle and responsive tilt controls, but it's less a test of your gamer aptitude than an exercise in seeing how long you can be exposed to the same repeating stimulus until you inevitably get distracted and crash.
7. Tap Defense (Free)
You said: "Set up turrets, then let the demons attack. It's great for playing in short bursts."
Our take: You're lucky we even let this one on the list, considering we covered its genre to death with Crystal Defenders and Field Runners in our previous Top 10. Tap Defense is nearly identical to those games -- waves of enemies approach your position, and you have to set up increasingly powerful sets of weaponized defense towers to hold them off. Once you buy and place your towers and the enemies flood in, there's nothing you can do except wait to see if your automatic defense system works.
6. Topple (Free)
You said: "Fun, casual stacking game from the folks that made Rolando. Bought Rolando but seem to end up playing this free game more. It's fast and fun and makes great use of the iPhone interface."
Our take: Blocks fall from the sky. But instead of just rotating them by 90-degree increments and placing them in neat piles, you have to drag and rotate them with your fingers, then gently build a stack that doesn't fall over. At first it's easy, but then you get more-challenging oddly shaped platforms (above) and things like eggs that don't stack perfectly. It's charming, addictive, works very well with the iPhone -- and you can't beat the price.
5. iShoot ($3)
You said: "Seriously? How could this not be at the top?"
Our take: Hey, it's Scorched Earth! We used to play this in high school on the computers in the library. This classic DOS game pitted four tanks against each other in turn-based, 2-D battle. Each tank takes its turn firing off a round of ammo, which destroys other tanks as well as the environment. Last tank standing wins, and you can buy more weapons between rounds. In iShoot, you can aim with the touch screen. Otherwise, it's pretty much identical to the classic, down to the taunting battle cries from your opponents.
4. Trism ($3)
You said: "Bejeweled-like but better, with tilt controls and more complex movement/combo possibilities. Very addictive. You can save games too (they can last quite a while). I would pick Trism over Bejeweled every time."
Our take: I'll agree with this -- Trism is much more complex than Bejeweled. So much so that it seems to be out of my league. Matching three like-colored gems by sliding the diagonal rows of pieces is one thing. But going beyond that initial match to set up combos isn't something my brain can process. Especially since you can alter the way the blocks fall by reorienting the iPhone so "down" is a different direction. Clever. But I just started sliding the rows in all different directions and racked up crazy combos by tilting the iPhone around randomly. Trism might be great for puzzle nuts, but I wouldn't call it casual.
3. Wurdle ($2)
You said: "Wurdle is similar to the board game Boggle, but even more addictive. Wurdle is the only game which has the privilege of living on my home screen."
Our take: One of many Boggle clones in the App Store, Wurdle's gameplay will be immediately apparent to you if you've ever played the famous word-creation game. Join up contiguous letters from the randomly generated 5x5 grid to make as many words as you can in 12 minutes. The word lists are far more complete than WordWrap's, so it'll recognize just about anything. But you won't even make a dent in the list of possibilities. If a 5x5 grid is too much for you, competing game Quordy ($3) is almost identical to Wurdle, but with a 4x4 grid instead.
2. Galcon ($5)
You said: "So easy, yet so challenging."
Our take: This is my favorite of the iPhone games recommended by Wired.com readers. It's a lightning-fast game where you and your opponent start out with a planet, and quickly start dragging your ships to nearby planets to take them over. The number on each planet is the number of your ships it'll take to conquer it. Each time you take over a planet, it starts generating more ships depending on how large it is. So the optimal strategy is to drag your ships to large planets with small numbers. Games take a minute or two at most -- you don't have time to plan a huge strategy, just to think on your feet.
1. Lux Touch (Free, deluxe version is $8)
You said: "A casual, Risk-like game that is thoroughly addictive. Can't save, but hey, it's free. And you can finish most games in 10 to 15 minutes."
Our take: Similar to Galcon, Lux World is about taking over territory and building your armies in a short span of time. But this game is turn-based instead of real-time, and hard instead of easy. In each turn, you can attack neighboring territories, place more armies on the map and shuffle their positions around. But it takes a careful balance of offense and defense to secure more land without leaving yourself vulnerable.
Casinos FREAK over iPhone Card Counting App
An iPhonecard-counting system recently turned up in a California Indian casino. This new application is causing a lot of fuss, and Nevada gaming regulators have issued a general alert about it, warning Las Vegas casinos about its potential use in gameplay.
That's not the case across the country. In New Jersey, the case of Uston v. Resorts Internation Hotel Inc was decided in the gambler's favor, as the state Supreme Court ultimately ruled that Atlantic City casinos could not bar skilled players. It's different in Las Vegas—they can bully, harass, and back off customers so long as they stay within certain legal boundaries.
So when it comes to Las Vegas, while thinking isn't technically illegal, casinos can and will choose to kick you out when you think too much or too well. But using assistive devices? That is definitely illegal pretty much everywhere, whether you're gaming in NJ, Nevada, or California. In Nevada, you can count in your head all you want, but the second you start using technological assistance, you've crossed a line and are committing a felony.
In Nevada, each casino makes its own rules regarding the policing of electronic devices at gaming tables. Obviously not all devices are used to give players advantages. I'm sure it's nice when you can call the wife on your cell phone and say you'll be a little late returning to the hotel room, for example.
Casinos are well aware of the hazards though. Harrah's Entertainment banned the iPhone at the World Series of Poker shortly after the iPhone debuted. With this latest system exposed and the flexibility and programability of smart-phones on the rise, you can expect more crackdowns on electronic device use near the gaming tables.
Monday, February 16, 2009
Games for Jailbroken iPhones
Steve Jobs’ worst-case scenario is about to come true.Comes now Variah, with a brand new mobile “gaming” app exclusively for jailbroken iPhones and iPod Touch that lets users interactively touch, strip and stroke beautiful models to climax.
Apple’s mobile devices are soon enough going to be definitely NSFW, and we’re not talking anything near as tame as iBoobs, either, let me tell ya.
A brave new world is coming for iPhone and iPod Touch users and some of it will be clothing optional.
Monday, January 26, 2009
iFu Kung Fu for iPhone
The app is simple and fun, tapping the iPhone’s accellerometer to trigger kung fu sound effects with each movement. After launching iFu — which introduces itself with a cryptic phrase in Mandarin (that’s really a motto of Oceanit CEO Patrick Sullivan) — users can imagine themselves in a kung fu battle, wielding their iPhone as it converts jabs and swings into whooshes and battle cries.
Russel noted that the iFu Kung Fu app was inspired in part by PhoneSaber, an app that played lightsaber sound effects from “Star Wars.” That app was a resounding success, but was withdrawn after the developer was notified of trademark and infringement issues. Fortunately, it later came back as an official “Star Wars” app.
Sunday, January 18, 2009
Friday, January 16, 2009
iPhone first responder at US Airways crash into Hudson River
Krums was arriving in a rescue boat and took the picture at right on his iPhone and uploaded it via TwitPic, presumably from one of the numerous Twitter clients available from the iPhone.
http://twitpic.com/135xa - There’s a plane in the Hudson. I’m on the ferry going to pick up the people. Crazy.
Less than a month ago (20 Dec 08) that plane crash in Denver was first reported on Twitter. Double Crazy.
Thursday, January 15, 2009
Thursday, January 8, 2009
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Wednesday, January 7, 2009
iChalky - iPhone Application
iChalky is an iPhone application that make use of the device's accelerometers, openGL and microphone.
Chalky is a simplistic stick figure whose posture and behavior result from the mechanical constraints that define him. He consists of a set of 8 masses connected to one another through a series of damped springs with various coefficients. Gravity and instantaneous acceleration are estimated from your iPhone's X and Y accelerometers and transferred onto Chalky's virtual world.
Friction was further added to the edges of his frame along with some rudimentary stepping heuristics to give him a fighting chance to maintain his balance as you rotate your phone around or take him on the bus with you. You can also grab, stretch and throw him with your multi-touch screen if you feel he's not getting enough abuse.
Chalky also thinks he can dance and he'll start busting his moves if he detects music though your phone's microphone... so crank up the tunes!
Chalky is not artificially intelligent and none of his gestures are choreographed. He illustrates the fact that humble perceptual measurements and simple constraints set in a physically meaningful environment can lead to interesting and sometime unexpected behavior.
Monday, January 5, 2009
10 Most Awesome iPhone Apps of 2008
Not even half a year old, the store has surpassed a milestone of 10,000 pieces of software available. Since the beginning, Wired.com has paid close attention to the gems that shine among the dross.
We've plucked out a list of 10 apps — from mapping software to musical instruments to games — that deserve applause for their quality, innovation and breakthrough achievements. Here they are — Jay Leno style — with our top pick at the very bottom.
10. Stanza
A book reader that grabs free titles from public domains, Stanza has soared in popularity — making the iPhone a worthy competitor to Amazon's Kindle. And if those free books aren't enough, Stanza recently expanded to incorporate a store to purchase commercial titles. The app did a good job pleasing Wired.com's Charlie Sorrel, who modified his Moleskine notebook so he could embed his iPod touch in it. (That way, he could read e-books at the cafe while exuding an aura of pretentious artiness, instead of pretentious geekiness.) Download Stanza (Free)
9. SayWhere
You get used to typing on the iPhone after some time, but punching in addresses to look up directions is by far the biggest drag. DialDirections was the first to introduce speech-recognition capabilities to the iPhone with SayWhere, which translates users' speech into queries for Google Maps, Yelp, Traffic or Yellow Pages. It's a nifty app, especially for keeping drivers' eyes on the road rather than the iPhone's virtual keyboard. Download SayWhere (Free)
8. Tweetie
Twitter, a new form of micro-blogging, became more legitimate when it broke the news of the deadly Mumbai attacks. And Tweetie is the best app we've found to follow your Twitter friends. The app neatly separates Twitter feeds into categories, and the interface resembles the bubbly iChat interface that most of us have come to love. It even lets you search Twitter and save those searches for later. A must-have for Twitterholics. Download Tweetie ($3)
7. NetShare
This app is so cool you can't have it anymore. Nullriver's NetShare, an application that turns your iPhone into a wireless modem, disappeared from the App Store shortly after its release. Later, we learned Apple banned the app because NetShare violated AT&T's terms of service agreement. So only a lucky few (including some Wired.com staff) got the benefits of unlimited iPhone tethering, which normally costs about $30 a month, for a one-time price of $10. Bummer!
6. Shazam
Everyone's familiar with this scenario: You hear a really catchy, unfamiliar song on the radio and you have no idea what it's called. You hum it to yourself repeatedly and attempt to memorize the lyrics, only to forget it after slamming a few shots at the bar. Shazam will never leave you struggling to recollect these thoughts again: Hold the iPhone up to a speaker playing the unknown tune and the app will identify it — album, artist and song title — just like that. Download Shazam (Free)
5. Ocarina
The hottest music app in the App Store, Ocarina thought beyond the iPhone's touchscreen and found a unique way to use the handset's microphone. Blowing into the mic simulates the experience of tooting into a flute; you play around with four virtual "holes" on the screen to change the note. Ocarina users around the world can even hear what you're playing in a globe mode. It takes a while to get a hang of it, but Ocarina gives away just how creative iPhone apps can get so long as developers have enough imagination. Download Ocarina ($1)
4. TapTapRevenge
You'd have to be living on a different planet (or a retirement home) if you haven't heard of Guitar Hero, the game that gets players to twitch their fingers compulsively along with the beat of their favorite songs. Developer Tapulous took the same idea to make an extremely addictive rhythm game called Tap Tap Revenge. Tapping blinking lights on a screen to catch tunes isn't exactly the same as rocking out on plastic guitars and drum pads, but it's still highly addictive. And Tap Tap Revenge is so popular it's even offering the option to download new tracks to tap to, similar to Guitar Hero and Rock Band's music stores. Download TapTapRevenge (Free)
3. Trism
Trism is such an addictive and appealing game that it blessed its developer Steve Demeter with $250,000 in profit in just two months. And deservedly so, because the game's really well designed and plays something like a Bejeweled with an accelerometer to move around the puzzle pieces. It wouldn't be fair to call it one game, either: There are three different modes to keep you hooked. Download Trism ($3)
2. Pandora
Whoa whoa whoa — free downloaded music on a portable device? You don't say. Pandora's alternative music distribution made this happen, and the app is cool as hell on the iPhone. Add a station for an artist you like, and the app will play that artist's music as well as similar tunes you might like. What better way to find new music with the wealth of new bands out there? Download Pandora (Free)
1. Google Earth
When Steve Jobs called the iPhone "Your life in your pocket," he probably didn't expect Google to deliver the world in your pocket. Well, virtually. Displaying satellite imagery around the world in a 3-D globe, Google Earth is one of the most intense, mindblowing apps that truly shows off the powers of the iPhone. If you want to impress your grandmother with a demonstration of just how far technology has come since she was a girl, this ought to do the trick. Download Google Earth (Free)
Firemint's Real Racing on Nokia N95
Firemint's Real Racing brings all the excitement, competition and glory of championship racing to your mobile.
http://www.firemint.com/realracing.htm
Sunday, January 4, 2009
Coldplay sued by Joe Satriani for plagiarizing ‘Viva La Vida’
This argument comes down to is who you are a fan of - of course Coldplay fans arent going to accept that the songs are similar. And Satriani fans are going to be annoyed. Don’t have a go at me if this video upsets you. (Coldplay fans) Im not claiming Coldplay copied anyone, just putting the thought out there for people to talk about. YOU BE THE JUDGE - checks out the viddy.
Coldplay have recently been accused of copying ‘Songs I Didnt write’ by Creaky Boards on their new single Viva La Vida. The song is also similar, if not more so to Joe Satriani’s song ‘If I Could Fly’.
Full Remix of the two songs is at:
http://youtube.com/watch?v=w3kytzHrKpo